Changes between Version 27 and Version 28 of tutorial


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Timestamp:
Jun 29, 2013, 7:51:22 PM (6 years ago)
Author:
leon
Comment:

copper

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  • tutorial

    v27 v28  
    506506   if (location >= 0)  glUniform1f(location, zoom);
    507507  }}}
     508 3. Simplify the cartoon shader to [http://en.wikipedia.org/wiki/Gouraud_shading Gouraud shader] by using just
     509 greyscale {{{gl_FragColor = vec4(intensity);}}} or copper mix
     510  {{{
     511   #!c
     512    vec4 copper_ambient = vec4(0.191250, 0.073500, 0.022500, 1.000000); \
     513    vec4 copper_diffuse = vec4(0.703800, 0.270480, 0.082800, 1.000000); \
     514    gl_FragColor = copper_ambient + intensity*copper_diffuse;\
     515  }}}
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    509517