Version 2 (modified by 11 years ago) (diff) | ,
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OpenGL hands-on tutorial
Legacy OpenGL
Create the following first.c
using your favourite editor.
#include <GL/glut.h> void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.4, 1.0); glBegin(GL_LINES); glVertex2f(0.1, 0.1); glVertex3f(0.8, 0.8, 1.0); glEnd(); glutSwapBuffers(); } int main(int argc, char *argv[]) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE); glutCreateWindow("first.c GL code"); glutDisplayFunc(display); glutMainLoop(); return 0; }
Create Makefile
to build your program.
CFLAGS=-Wall LDFLAGS=-lGL -lGLU -lglut -lGLEW ALL=first default: $(ALL) first : first.o clean: rm -rf *~ *.o $(ALL)
Beware that Makefile is TAB aware. So the last line should contain TAB indentation and not spacing.
Make and run the program with
make ./first
Try the same program in Python
from OpenGL.GLUT import * from OpenGL.GL import * import sys def display(): glClear(GL_COLOR_BUFFER_BIT) glColor3f(1.0, 0.4, 1.0) glBegin(GL_LINES) glVertex2f(0.1, 0.1) glVertex3f(0.8, 0.8, 1.0) glEnd() glutSwapBuffers() if __name__ == "__main__": glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE) glutCreateWindow("first.py GL code") glutDisplayFunc(display) glutMainLoop()
and run it with
python first.py
Exercise #1:
- Add RGB color to vertices with
glColor3f(1.0, 0.4, 1.0);
. - Replace single line drawing in
display
with the following snippetand try to draw two wireframe triangles in a loop. Change primitive toGLfloat vertices[][2] = { { -0.90, -0.90 }, // Triangle 1 { 0.85, -0.90 }, { -0.90, 0.85 }, { 0.90, -0.85 }, // Triangle 2 { 0.90, 0.90 }, { -0.85, 0.90 } };
GL_LINE_LOOP
. - Draw two primitives with
GL_TRIANGLES
.
Attachments (24)
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ex1-5.png (6.0 KB) - added by 11 years ago.
Exercise #1.5
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first.png (3.9 KB) - added by 11 years ago.
Legacy sample
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triangle.png (2.9 KB) - added by 11 years ago.
First GLSL example
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OpenGL-pipeline.svg (19.7 KB) - added by 11 years ago.
OpenL pipeline
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temperature.png (5.8 KB) - added by 11 years ago.
Temperature varying field
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teapot.png (6.2 KB) - added by 11 years ago.
Famous Utah teapot from GLUT
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trackball.h (3.2 KB) - added by 11 years ago.
Header for trackball
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trackball.c (8.9 KB) - added by 11 years ago.
Virtual trackball source for interactivity
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motorBike.obj.gz (3.6 MB) - added by 11 years ago.
Example mesh from OpenFOAM tutorials/incompressible/simpleFoam/motorBike/constant/triSurface
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motorBike-subset.png (66.4 KB) - added by 11 years ago.
Complete motorBike mesh in VisIt
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motorBike.obj (10.2 MB) - added by 11 years ago.
Example mesh from OpenFOAM tutorials/incompressible/simpleFoam/motorBike/constant/triSurface
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motorBike.stl.bz2 (9.4 MB) - added by 11 years ago.
STL example from 1.7.1/run/tutorials/incompressible/simpleFoam/motorBike/constant/triSurface
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copper-mix.png (30.7 KB) - added by 11 years ago.
Copper mix Gouraud shading of the Teapot
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point-cloud.png (26.7 KB) - added by 11 years ago.
Point cloud from single vertex array
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helmet.obj (303.4 KB) - added by 11 years ago.
Rider's helmet with center at (0.5, 0, 1.2)
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temperature.c (5.2 KB) - added by 11 years ago.
Exercise 2.2
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teapot.c (4.7 KB) - added by 11 years ago.
Extended teapot example
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wavefront.c (1.9 KB) - added by 11 years ago.
Wavefront converter
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motorbike-shadow.png (28.2 KB) - added by 11 years ago.
Garbled normals on some parts of motorbike
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motorbike-final.png (13.1 KB) - added by 11 years ago.
Tooned motorbike example
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motorbike.c (8.0 KB) - added by 11 years ago.
Final motorbike source
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p_yNormal.vtk (1.7 MB) - added by 11 years ago.
motorBike VTK data for pressure at cutting plane at time 500
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pressure.png (22.3 KB) - added by 11 years ago.
Pressure from p_yNormal.vtk
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pressure.c (6.7 KB) - added by 11 years ago.
Pressure example