[[PageOutline]] = OpenGL hands-on tutorial = == Legacy OpenGL == Create the following {{{first.c}}} using your favourite editor. {{{ #!c #include void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 0.4, 1.0); glBegin(GL_LINES); glVertex2f(0.1, 0.1); glVertex3f(0.8, 0.8, 1.0); glEnd(); glutSwapBuffers(); } int main(int argc, char *argv[]) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE); glutCreateWindow("first.c GL code"); glutDisplayFunc(display); glutMainLoop(); return 0; } }}} Create {{{Makefile}}} to build your program. {{{ #!sh CFLAGS=-Wall LDFLAGS=-lGL -lGLU -lglut -lGLEW ALL=first default: $(ALL) first : first.o clean: rm -rf *~ *.o $(ALL) }}} Beware that Makefile is TAB aware. So the last line should contain TAB indentation and not spacing. Make and run the program with {{{ #!sh make ./first }}} Try the same program in Python {{{ #!python from OpenGL.GLUT import * from OpenGL.GL import * import sys def display(): glClear(GL_COLOR_BUFFER_BIT) glColor3f(1.0, 0.4, 1.0) glBegin(GL_LINES) glVertex2f(0.1, 0.1) glVertex3f(0.8, 0.8, 1.0) glEnd() glutSwapBuffers() if __name__ == "__main__": glutInit(sys.argv) glutInitDisplayMode(GLUT_DOUBLE) glutCreateWindow("first.py GL code") glutDisplayFunc(display) glutMainLoop() }}} and run it with {{{ #!sh python first.py }}} == Exercise #1: == 1. Add RGB color to vertices with {{{ glColor3f(0.0, 0.4, 1.0);}}}. 2. Replace single line drawing in {{{display()}}} with the following snippet {{{ #!c GLfloat vertices[][2] = { { -0.90, -0.90 }, // Triangle 1 { 0.85, -0.90 }, { -0.90, 0.85 }, { 0.90, -0.85 }, // Triangle 2 { 0.90, 0.90 }, { -0.85, 0.90 } }; }}} and try to draw two wireframe triangles in a loop. Change primitive to {{{GL_LINE_LOOP}}}. 3. Draw two primitives with {{{GL_TRIANGLES}}}. [[Image(ex1-5.png, right)]] 4. Add different color to each vertex. {{{ #!c GLfloat color[][3] = { {1, 0, 0}, {0, 1, 0}, {0, 0, 1}, {1, 1, 0}, {0, 1, 1}, {1, 0, 1}}; }}} 5. Replace loop with the following {{{ #!c glVertexPointer(2, GL_FLOAT, 0, &vertices[0][0]); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); }}} How can we add color to vertices? See [http://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml glColorPointer] and [http://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml glEnableClientState]. 6. Change background to {{{glClearColor(0.9,1,1,1.0);}}} == Modern OpenGL == Create {{{triangle.c}}} and update {{{Makefile}}} {{{ #!sh #include #include #include #include static const GLchar * vertex_shader[] = {"void main()" "{" " gl_Position = ftransform();" "}" }; static const GLchar * fragment_shader[] = {"void main()" "{" " gl_FragColor = vec4(0.4,0.4,0.8,1.0);" "}" }; void setShaders() { GLuint v, f, p; v = glCreateShader(GL_VERTEX_SHADER); f = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(v, 1, vertex_shader, NULL); glShaderSource(f, 1, fragment_shader, NULL); glCompileShader(v); glCompileShader(f); p = glCreateProgram(); glAttachShader(p,f); glAttachShader(p,v); glLinkProgram(p); glUseProgram(p); } enum VAO_IDs { Triangles, NumVAOs }; enum Buffer_IDs {ArrayBuffer,NumBuffers}; enum Attrib_IDs { vPosition = 0 }; GLuint VAOs[NumVAOs]; GLuint Buffers[NumBuffers]; #define NumVertices 6 void init(void) { glGenVertexArrays(NumVAOs, VAOs); glBindVertexArray(VAOs[Triangles]); GLfloat vertices[NumVertices][2] = { { -0.90, -0.90 }, // Triangle 1 { 0.85, -0.90 }, { -0.90, 0.85 }, { 0.90, -0.85 }, // Triangle 2 { 0.90, 0.90 }, { -0.85, 0.90 } }; glGenBuffers(NumBuffers, Buffers); glBindBuffer( GL_ARRAY_BUFFER, Buffers[ArrayBuffer]); glBufferData( GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glVertexAttribPointer(vPosition, 2, GL_FLOAT, GL_FALSE, 0, (const void*)0); glEnableVertexAttribArray(vPosition); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(VAOs[Triangles]); glDrawArrays(GL_TRIANGLES, 0, NumVertices); glutSwapBuffers(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); glutCreateWindow("GLSL Intro"); glutDisplayFunc(display); glewInit(); if (!glewIsSupported("GL_VERSION_2_0")) { printf("GLSL not supported\n"); exit(EXIT_FAILURE); } glClearColor(0.9,1.0,1.0,1.0); init(); setShaders(); glutMainLoop(); return 0; } }}}