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GLViewer_Selector.h
Go to the documentation of this file.
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// Author : OPEN CASCADE
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// File: GLViewer_Selector.h
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// Created: November, 2004
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//
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#ifndef GLVIEWER_SELECTOR_H
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#define GLVIEWER_SELECTOR_H
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#include "
GLViewer.h
"
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#include "
GLViewer_Defs.h
"
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#include <QSize>
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#include <QObject>
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class
QRect;
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#include <Quantity_NameOfColor.hxx>
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class
GLViewer_Viewer
;
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class
GLVIEWER_API
GLViewer_Selector
:
public
QObject
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{
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Q_OBJECT
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public
:
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GLViewer_Selector
(
GLViewer_Viewer
* );
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~
GLViewer_Selector
();
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public
:
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void
lock(
bool
);
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void
setMinRectSize(
const
QSize& minSize );
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virtual
void
detect(
int
x,
int
y ) = 0;
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virtual
void
undetectAll() = 0;
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virtual
void
select(
bool
append =
false
) = 0;
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virtual
void
select(
const
QRect&,
bool
append =
false
) = 0;
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virtual
void
unselectAll() = 0;
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virtual
int
numSelected()
const
= 0;
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virtual
void
setHilightColor( Quantity_NameOfColor ) = 0;
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virtual
void
setSelectColor( Quantity_NameOfColor ) = 0;
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virtual
void
checkSelection(
int
,
bool
,
int
) = 0;
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static
int
appendKey
() {
return
apppendKey; }
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static
void
setAppendKey
(
int
k ) { apppendKey = k; }
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signals:
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void
selSelectionCancel();
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void
selSelectionDone(
bool
append,
SelectionChangeStatus
status );
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protected
:
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// void setStatus( SelectionChangeStatus theStatus ){ myStatus = theStatus; }
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// SelectionChangeStatus status( return myStatus; }
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GLViewer_Viewer
*
myViewer
;
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bool
myLocked
;
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QSize
myMinRectSize
;
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private
:
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// SelectionChangeStatus myStatus;
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static
int
apppendKey
;
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};
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#endif
src
GLViewer
GLViewer_Selector.h
Copyright © 2007-2017 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS