This functor check, if the actor point to the same SALOME_InteractiveObject.
#include <SVTK_Functor.h>
Public Member Functions | |
Handle (SALOME_InteractiveObject) myIObject | |
TIsSameIObject (const Handle(SALOME_InteractiveObject)&theIObject) | |
To construct the functor. More... | |
bool | operator() (TActor *theActor) |
To calculate the functor. More... | |
|
inline |
SVTK::TIsSameIObject< TActor >::Handle | ( | SALOME_InteractiveObject | ) |
|
inline |
References Handle().